Hey! I’m a C++ and graphics developer with over 5 years of real-world experience building game engines, writing shaders, and optimizing complex systems. I’ve worked across the whole stack—from low-level memory management and multithreading to real-time rendering and GPU programming.
If you're learning C++ or graphics development and want to grow faster, I can help. Whether you're building your own engine, debugging tricky rendering issues, or trying to improve performance, I’ve been there—and I can guide you through it. Beyond technical skills, I can also help you navigate your career path: from building a strong portfolio to choosing the right projects and preparing for technical interviews.
Here’s what I focus on:
Modern C++: Writing clean, efficient, and modern C++ code.
Graphics Programming: Real-time rendering with OpenGL, DirectX, or Vulkan.
Shader Development: HLSL, GLSL, lighting, post-processing, compute shaders.
Multithreading: Designing and debugging parallel systems that scale.
Engine Architecture: Building custom renderers, asset pipelines, and systems from the ground up.
Debugging & Optimization: Profiling, bottleneck analysis, and performance tuning.
Career Growth: Portfolio reviews, project planning, and interview preparation.
If you're serious about growing as a developer—technically and professionally—I’d be happy to help.